Ruggiero, D, ed. (2014) Cases on the societal effects of persuasive games. IGI Global, Hershey, PA. ISBN 9781466662063
Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.
|Subjects:||G Geography. Anthropology. Recreation > GV Recreation Leisure|
|Divisions:||Institute for Education|
|Date Deposited:||23 Mar 2015 20:36|
|Last Modified:||16 Apr 2015 14:44|
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