Ruggiero, D, Moran, S, Drewitt, C and Brady, J (2014) 'Alphabet Soup: design and development of a short form game.' In: Barnes, T and Bogost, I, eds. Proceedings of the 9th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games, Raleigh. ISBN 9780991398225
In this paper, we describe the design and development of a short form game, Alphabet Soup. Alphabet Soup is designed to use Bayesian networks in conjunction with data from UNESCO, UNICEF,and WHO to create realistic results within gameplay about social issues around the world. This paper illustrates our attempts to implement an artificial intelligence system in short form game design. Using Bayesian networks we attempt to control simple behaviors for game agents that direct gameplay in social awareness games designed to be consumable.
|Item Type:||Book Chapter or Section|
Full text available from URL above.
|Keywords:||Game design, short form, social issues|
|Divisions:||Institute for Education|
|Date Deposited:||01 Feb 2016 17:40|
|Last Modified:||01 Feb 2016 17:40|
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