Ruggiero, D (2013) 'Youth offenders developing social and technical skills through game creation.' In: Yannakakis, G.N and Aarseth, E, eds. Proceedings of the 8th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games, Raleigh, pp. 445-446. ISBN 9780991398201
n this study, the authors examined juvenile offender experiences in Project Tech, a research-based educational pilot program to teach socially responsible serious game development at a major Midwest university’s Games Lab. Using open-ended interviews, learner feedback surveys, and learner journaling during the program, the researchers examined two questions pertaining to: (a) learner motivation, engagement, and meaning making; and (b) program feedback and critique to elicit program improvements as part of an iterative process. Responses were analyzed using inductive textual analysis and content analysis. Several learner themes emerged: game development as motivation, discovery learning (i.e., learning game development skills through trial and error) as engagement in game development, and meaning-making through designing games to teach a social issue.
|Item Type:||Book Chapter or Section|
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|Keywords:||Youth Offenders, Social Skills, Game Creation|
|Divisions:||Institute for Education|
|Date Deposited:||01 Feb 2016 17:48|
|Last Modified:||01 Feb 2016 17:48|
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