The use of computer games in military training by the British Army

Curry, J and Mouat, T (2012) 'The use of computer games in military training by the British Army.' In: Cruz-Cunha, M, ed. Handbook of research on serious games as educational, business and research tools. IGI Global, Hershey, PA, pp. 1122-1144. ISBN 9781466601499

Official URL: http://dx.doi.org/10.4018/978-1-4666-0149-9.ch058

Abstract

This chapter gives an overview of how serious computer games are being used for training, education, and decision support within the British Army and gives an in-depth example of the use of JCOVE training system used to train soldiers in convoy driving. Initial evaluations on the effectiveness of the use of serious games in preparing UK forces for operations in Iraq and Afghanistan show they have had a significant positive impact. Further research is needed on the business issue of better public procurement systems to introduce innovation in games faster into the training cycle and on the education aspects of using serious games as part of preparation to work in hazardous environments.

Item Type: Book Chapter or Section
Subjects: D History General and Old World > DA Great Britain
G Geography. Anthropology. Recreation > GV Recreation Leisure
L Education > L Education (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
T Technology > T Technology (General)
U Military Science > U Military Science (General)
V Naval Science > V Naval Science (General)
Divisions: Bath School of Design
Identification Number: https://doi.org/10.4018/978-1-4666-0149-9.ch058
Related URLs:
Date Deposited: 25 Oct 2016 15:38
Last Modified: 05 Jan 2022 15:19
URI / Page ID: https://researchspace.bathspa.ac.uk/id/eprint/8348
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