Uses of Class
pslib.PSColour

Uses of PSColour in pslib
 

Fields in pslib declared as PSColour
 PSColour PSVertex.colour
           
 PSColour StaticParticle.colour
           
 

Methods in pslib that return PSColour
 PSColour PSColour.copy()
          Return a copy of this object
 PSColour PSColourRamp.get()
          Update and return a reference to the object colour
 PSColour GenericParticle.getColour()
          Return the current particle colour
static PSColour PSColour.integerToColour(int h)
          Return a PSColour object with component values derived from the specified 32bit ARGB integer
static PSColour PSTools.randomColour()
          Return a Colour object with random component values
static PSColour PSTools.randomColour(boolean alpha)
          Return a Colour object with random component values
 PSColour[][] PSColourMap.toArray()
          Return the map stored in this object as a two-dimensional PSColour array
 PSColour[] PSColourMap.toArray(int i)
          Return the specified layer of the map stored in this object as a PSColour array
 

Methods in pslib that return types with arguments of type PSColour
 WeightedList<PSColour> PSColourMap.toWeightedList(int i)
          Return the specified layer of the map stored in this object as a WeightedList object
 

Methods in pslib with parameters of type PSColour
static int PSColour.colourToInteger(PSColour c)
          Return a 32bit ARGB integer representing the component colour values of the specified PSColour object
 void PSColour.set(PSColour c)
          Set the component values of this object to those of the specified PSColour object
 void PSColourRamp.set(PSColour c)
          Set the object colour
 void PSColourRamp.set(PSColour c, int t)
          Set the target colour and transform duration
 void GenericEmitter.setColour(PSColour c)
          Set the colour of all attached particles
 void GenericParticle.setColour(PSColour colour)
          Set the particle colour
 void ParentParticle.setColour(PSColour c)
          Set the colour of all attached particles
 void GenericEmitter.setColour(PSColour c, int t)
          Set the colour of all attached particles with the specified fade time
 void GenericParticle.setColour(PSColour colour, int time)
          Set the particle colour
 void ParentParticle.setColour(PSColour c, int t)
          Set the colour of all attached particles with the specified fade time
 void PSColourMap.setMap(PSColour[][] m)
          Copy the values of the specified map into this object
 

Method parameters in pslib with type arguments of type PSColour
 void GenericEmitter.setColour(WeightedList<PSColour> c)
          Set the colour of all attached particles
 void ParentParticle.setColour(WeightedList<PSColour> c)
          Set the colour of all attached particles
 void GenericEmitter.setColour(WeightedList<PSColour> c, int t)
          Set the colour of all attached particles with the specified fade time
 void ParentParticle.setColour(WeightedList<PSColour> c, int t)
          Set the colour of all attached particles with the specified fade time
 void TemplateEmission.setPalette(WeightedList<PSColour> p)
          Set the particle colour palette
 void TimedEmission.setPalette(WeightedList<PSColour> p)
          Set the particle colour palette
 

Constructors in pslib with parameters of type PSColour
PSColourRamp(PSColour c)
          Create a new object instance with the specified colour
PSVertex(int i, PSVector p, PSColour c)
          Create a new object instance with the specified values
PSVertex(int i, PSVector p, PSVector uv, PSColour c)
          Create a new object instance with the specified values
StaticParticle(PSVector p, PSColour c)
          Create a new object instance with the specified values
StaticParticle(PSVector p, PSColour c, float a)
          Create a new object instance with the specified values
StaticParticle(PSVector p, PSColour c, float a, float s, int d)
          Create a new object instance with the specified values