Wrong warping, sequence breaking and running through code systemic contiguity and narrative architecture in 'The Legend of Zelda: Ocarina of Time' any% speedrun

Newman, J (2019) 'Wrong warping, sequence breaking and running through code systemic contiguity and narrative architecture in 'The Legend of Zelda: Ocarina of Time' any% speedrun.' Journal of the Japanese Association for Digital Humanities. ISSN 2188-7276 (Forthcoming)

Item Type: Article
Divisions: College of Liberal Arts
Date Deposited: 08 Mar 2018 16:09
Last Modified: 01 Jan 2019 18:05
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