Foundations of research in creative computing

Zhang, L (2017) Foundations of research in creative computing. PhD thesis, Bath Spa University. doi: 10.17870/bathspa.00011588

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Abstract

Human creativity needs improvement in contemporary society. Because of fast development and pervasive utilisation, computing has been a loyal servant to support human creativity. It is not only utilised to facilitate creativity research, but also leveraged to assist creative activities in everyday life. However, due to increasingly complicated human life and ever-evolving nature of computer, up to now, people have never stopped exploring the great potentials of computing to facilitate human creativity. As a result, various kinds of new concepts in computing are continuously emerging dedicating to make contributions to human creativity. Creative Computing is one of the promising ones. Its most important advantage is inspiring a novel approach to facilitating human creativity. By making computing itself become creative, the services supplied by Creative Computing can be more active and better reconcile the contradiction between subjective creativity and objective computing. Instead of imitating or duplicating human creativity, the core idea of Creative Computing is to leverage the uniting power of knowledge to tackle problems in computing field to facilitate human creativity. My research aims to consolidate Creative Computing as a knowledge discipline to facilitate its development. As Creative Computing is a new field, several important issues are required to be studied. First things first are the fundamental issues. In order to do that, my research devotes to proposing kind of framework of Creative Computing by consolidating it as a knowledge discipline. Various crucial elements of Creative Computing will be studied and described by this thesis. It is hoped that the results of my research can be able to provide valuable suggestions for the following researchers of Creative Computing.

Item Type: Thesis (PhD)
Note:

Thesis supervised by Prof Hongji Yang and Prof Andrew Hugill.

Keywords: creative computing, computing, human creativity, technology, subjectivity, objectivity, fundamentals, framework, system design, quality control, combinational creativity, transformational creativity, target user, pataphysics, dialetics, taoism, numbers, tacit knowledge, mental models, data, information, knowledge, propositional knowledge, procedural knowledge, personal knowledge, divergent thinking, lateral thinking, aesthetic thinking, varieties of creativity, knowledge combination
Divisions: Bath School of Design
Date Deposited: 19 Oct 2018 14:38
Last Modified: 21 Apr 2023 13:33
URI / Page ID: https://researchspace.bathspa.ac.uk/id/eprint/11588
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