De Angeli, D, Finnegan, D.J, Scott, L, Bull, A and O'Neill, E (2018) 'Agonistic games: multiperspective and unsettling games for a social change.' In: CHI PLAY '18 Extended Abstracts - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. ACM, pp. 103-108. ISBN 9781450359689
Abstract
Historical narratives of conflict typically revolve around heroes and villains or perpetrators and victims. However, this dichotomy of events and people into good and evil greatly reduces the extent to which the past can be analysed, explained, and understood.To truly understand the actions that lead to conflict, one must appreciate the dense network of relationships between social agents, each with their own personal motivations and ideals. A contemporary political viewpoint capturing this multiperspectivity is that of Agonism. Focusing on the characters and events, Agonism emphasises the socio-cultural interactions and relationships between all agents involved including bystanders and, crucially, perpetrators. We discuss two `Games for a Social Change' that we have developed to promote an Agonistic view: Endless Blitz and Umschlagplatz '43. We describe the games themselves, and the framework of memory studies that informs our work.
Item Type: | Book Chapter or Section |
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Note: | The full text of this proceedings is available via the 'Related URLs' link below. |
Keywords: | Endless Blitz, Umschlagplatz '43, games for a social change, CHI PLAY '18, serious games, agonistic games |
Subjects: | H Social Sciences > HN Social history and conditions. Social problems. Social reform |
Divisions: | Bath School of Design |
Related URLs: | |
Date Deposited: | 28 Jan 2019 16:35 |
Last Modified: | 05 Jan 2022 15:07 |
URI / Page ID: | https://researchspace.bathspa.ac.uk/id/eprint/11786 |
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