The utility of narrative matrix games - a Baltic example

Curry, J ORCID: 0000-0003-2872-0678 (2020) 'The utility of narrative matrix games - a Baltic example.' Naval War College Review, 73 (2). e6.

Official URL: https://digital-commons.usnwc.edu/nwc-review/vol73...

Abstract

Wargaming has long been an integral part of military training, operational analysis and military planning. This trend continues today with the military of some Western NATO countries currently adapting innovations from the hobby wargaming market into tools to improve their gaming. Narrative gaming techniques, first developed in the hobby space, have become established in professional wargaming as a means of modelling political conflict and non-kinetic aspects of conflict. This article describes the use of the Matrix Games narrative methodology using a case study of a present-day confrontation short of war in the strategically important Baltic Sea. It then discusses some issues around the use of Matrix Games, such as the challenge of keeping games on narrative track and letting the narrative emerge organically. It concludes that Matrix Games can serve an important role in gaming current and potential crises as they can rapidly be used to create a space where key stakeholders can develop their understanding by exploring specific situations.

Item Type: Article
Note:

The article is available to read open access from the publisher at the URL above.

Divisions: Bath School of Design
Research Centres and Groups: Centre for Media Research
Date Deposited: 27 Jun 2019 16:59
Last Modified: 16 May 2022 14:13
ISSN: 0028-1484
URI / Page ID: https://researchspace.bathspa.ac.uk/id/eprint/12373
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