Sacred springs: teaching children local history via a game jam

De Angeli, D, Finnegan, D.J and Scott, L (2020) Sacred springs: teaching children local history via a game jam. In: World’s Most Inclusive PD Project Workshop as part of IDC2020: Designing for the Future, 17 - 24 June 2020, [online].

Official URL: https://sites.google.com/site/worldsmostinclusivep...

Abstract

Game Jams are planned events in which attendees engage in practices of co-creation in an attempt to devise a game concept and prototype. They are designed to be fun, participatory, and stimulate creativity over a short intense period of time. We report on a recent Game Jam, ‘Sacred Spring’, aimed at educating children on the medical and scientific history of the Roman Baths in the city of Bath, UK. In this paper, we describe the event and its output, with some brief discussion on what we learned from organizing and running the game jam with a group of children aged 6-9 years old. Our aim is to discuss our Game Jam with the inclusive participatory design (PD) community, contextualizing novel game design and game play based learning strategies in the PD space, and devising ways to reach a broader audience in future workshops.

Item Type: Conference or Workshop Item (Paper)
Note:

The paper is available at the URL above.

Keywords: applied computing, collaborative learning, human-centered computing, participatory design
Subjects: L Education > L Education (General)
N Fine Arts > NX Arts in general
Divisions: Bath School of Design
Date Deposited: 19 Apr 2022 18:52
Last Modified: 19 Apr 2022 18:52
URI / Page ID: https://researchspace.bathspa.ac.uk/id/eprint/13377
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