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Virtual Roman Leicester (VRL): An interactive Computer Model of a Romano-British City

Hugill, A, Cawthorne, D and Watson, G (2010) Virtual Roman Leicester (VRL): An interactive Computer Model of a Romano-British City. In: Computer Applications and Quantitative Methods in Archaeology (CAA) The 38th International Conference, 6 - 9 April, Granada, Spain.

Abstract

This paper describes the background, development and use of a new Virtual Reality (VR) model of the built fabric of Roman Leicester (Ratae Corieltauvorum) which has been based upon direct archaeological evidence, literary evidence and comparisons with the remains of similar Romano-British cities. It forms the conclusion of the first stage of a larger ongoing collaborative research project to create an inhabited virtual Romano-British world populated by interacting avatars programmed using a novel form of artificial intelligence (AI) to have a range of Romano-British morals and values for the purposes of examining resultant emergent behaviors and societal development. Virtual Roman Leicester (VRL) has been created in a popular games engine to allow real-time exploration by real world users and has a multi-platform capability to also examine issues surrounding the use of Virtual Reality for public outreach and the wider understanding of cultural heritage. Here we focus firstly upon issues surrounding the interpretation of the archaeological evidence and its extrapolation into full buildings (using a technique we call architectural forensics), secondly upon technical is-sues concerning importation of ancient land surface terrain and thirdly upon aspects of initial user experience following an extensive public exhibition of the model.

Item Type: Conference or Workshop Item (Paper)
Divisions: College of Liberal Arts
Date Deposited: 20 May 2013 13:27
Last Modified: 29 Apr 2016 14:06
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