Head, A (2011) 3D Weather – Towards a Real-time 3D Simulation of Localised Weather presented at EVA 2011. In: Electronic Visualisation and the Arts (EVA 2011), 6 - 8 July 2011, London, UK. ISBN: 978-1-906124-88-5 and (http//:www.3dweather.org).
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Weather forecasts are nearly always portrayed from either a satellite view perspective, a numerical or symbol based representation. None of these methods actually portray weather visually from the point of view of the observer, that is, they do not represent our experience of weather. This problem presents a challenge to displaying weather using real-time 3D computer graphics. 3D Weather is a proposed method to solve this problem, to create more believable representations of the weather using real weather data. By employing computer graphic techniques and computer game concepts the project intends to create a localized display of weather using mapping and weather data. Started in 2010, the project has been exploring existing techniques, scoping out the needs of stakeholders (such as the Met Office), and creating a prototype to explore the issues. The paper concludes that the quest for realism with computer graphics can be a double-edged sword. It can lead to expectations of accuracy in the data its meant to represent, which can be desired, but in the case of the weather forecast the representation is not necessary what the weather will be, its what the weather might be. The continuing project will explore the balance of issues when representing the weather for past events as well as for forecasts.
|Item Type:||Conference or Workshop Item (Paper)|
|Keywords:||Weather, 3D computer graphics, real-time, experience, virtual reality, simulation, forecast|
|Divisions:||Bath School of Art and Design|
|Date Deposited:||28 May 2013 12:51|
|Last Modified:||10 Jun 2014 23:37|
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