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First World Problems: building shame and guilt into gameplay

Ruggiero, D (2015) First World Problems: building shame and guilt into gameplay. In: Gaminomics, 11 June 2015, Cavendish Conference Centre, Tower Hill, London.

Abstract

First World Problems uses a simple AI called BANE to create feedback that promotes shame and guilt in game players.

Item Type: Conference or Workshop Item (Speech)
Divisions: Institute for Education
Date Deposited: 21 Jul 2015 14:44
Last Modified: 21 Jul 2015 14:44
URI: http://researchspace.bathspa.ac.uk/id/eprint/6275
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