Ruggiero, D (2015) First World Problems: building shame and guilt into gameplay. In: Gaminomics, 11 June 2015, Cavendish Conference Centre, Tower Hill, London.
First World Problems uses a simple AI called BANE to create feedback that promotes shame and guilt in game players.
|Item Type:||Conference or Workshop Item (Speech)|
|Divisions:||Institute for Education|
|Date Deposited:||21 Jul 2015 14:44|
|Last Modified:||21 Jul 2015 14:44|
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