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The walk

Alderman, N (2013) The walk.

Abstract

The Walk begins in Inverness station. Through a case of mistaken identity, you the player are given a vital package which must be couriered to Edinburgh, but as you're about to board the train, terrorists blow it up and set off an electromagnetic pulse! None of the cars or trains are working - you'll have to walk - but now the terrorists are on your trail because they want the device you're carrying, and the police are after you as a suspect in the bombing. To survive, you'll have to join up with other escapers from the city - but how many of them can you trust, and are they really who they say?

Item Type: Other
Additional Information:

The Walk is a smartphone fitness game and audio adventure released on 11 December 2013. It combines exciting gameplay with a high-octane thriller story, encouraging players to walk more every day. When you're playing The Walk, every single step counts in a journey that will save the world.

With 65 episodes containing intricate, fully-illustrated maps, 800 minutes of audio story and hundreds of collectible items to explore the world of the story, The Walk is more than just a pedometer — it's a way to turn walking into a journey, a challenge, and a rip-roaring adventure. And you can use The Walk whatever your level of fitness or mobility, thanks to the game's 'adaptive fitness' system which adjusts to your own fitness levels and gives rewards for gradually increasing how much you move every day.

Divisions: College of Liberal Arts
Date Deposited: 16 Oct 2015 10:20
Last Modified: 29 Apr 2016 13:28
URI: http://researchspace.bathspa.ac.uk/id/eprint/6741
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