Newman, J (2008) Playing with videogames. Routledge, London. ISBN 9780415385237
Abstract
This book documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. This book offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Item Type: | Book |
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Divisions: | Bath School of Design |
Date Deposited: | 19 Feb 2013 10:05 |
Last Modified: | 21 Dec 2023 19:16 |
URI / Page ID: | https://researchspace.bathspa.ac.uk/id/eprint/791 |
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