Glitching, codemining and procedural level creation in Super Mario Bros.

Newman, J (2017) 'Glitching, codemining and procedural level creation in Super Mario Bros.' In: Swalwell, M, Ndalianis, A and Stuckey, H, eds. Fans and videogames: histories, fandom, archives. Routledge, Abingdon, pp. 146-162. ISBN 9781138679672

Official URL: https://www.routledge.com/Fans-and-Videogames-Hist...
Item Type: Book Chapter or Section
Divisions: Bath School of Design
Date Deposited: 28 Feb 2017 15:37
Last Modified: 21 Dec 2023 19:16
URI / Page ID: https://researchspace.bathspa.ac.uk/id/eprint/9059
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