Newman, J (2017) 'Glitching, codemining and procedural level creation in Super Mario Bros.' In: Swalwell, M, Ndalianis, A and Stuckey, H, eds. Fans and videogames: histories, fandom, archives. Routledge, Abingdon, pp. 146-162. ISBN 9781138679672
Official URL: https://www.routledge.com/Fans-and-Videogames-Hist...
Item Type: | Book Chapter or Section |
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Divisions: | Bath School of Design |
Date Deposited: | 28 Feb 2017 15:37 |
Last Modified: | 21 Dec 2023 19:16 |
URI / Page ID: | https://researchspace.bathspa.ac.uk/id/eprint/9059 |
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