Newman, J (2024) Spectate! Watching, recording and streaming videogames. Bloomsbury Academic, New York. ISBN 9781501332401 (Forthcoming)
Abstract
If there is one thing that distinguishes videogames from other media forms surely it is their interactivity. What it quite means to be a 'player', or what constitutes the distinctive 'play position', has never been more complicated, contested and confusing – so much so that it need not involve touching a controller at all, far less becoming an accomplished performer. We see players learning from one another as they observe technique, and shifting between playing and spectating as they take turns sharing gameplay one level or life at a time. This book explores the phenomenon of videogame spectatorship and presents a historically-grounded case for a reconsideration of our conceptualization and approaches to videogame play.
Item Type: | Book |
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Divisions: | Bath School of Design |
Date Deposited: | 28 Feb 2017 15:40 |
Last Modified: | 21 Dec 2023 19:16 |
URI / Page ID: | https://researchspace.bathspa.ac.uk/id/eprint/9243 |
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