Newman, J (2016) Playing (with) Star Wars. In: Clash of Realities: 7th International Conference on the Art, Technology and Theory of Digital Games, 14 - 16 November 2016, Cologne Game Lab, TH Köln, Cologne, Germany.
Abstract
Star Wars has provided a rich source of material for videogame developers for over twenty years. Moreover, where once we may have played the ‘videogame of the film’, even a cursory examination of the podrace sequence from Episode I: The Phantom Menace (1999) or the action in the Geonosian droid factory in Episode II: Attack of the Clones (2002) reveals an altogether synergistic and symbiotic relationship. The LEGO Star Wars series of videogames goes further still in taking characters, sets and scenarios from Episodes I-III and reworking them as virtual building bricks and minifigures. The immateriality of these bricks belies their plasticity as the game reconfigures the Star Wars franchise in a playful and playable manner which simultaneously disrupts and reveres the canonical integrity that is most jealously guarded by creators and fans alike.
Item Type: | Conference or Workshop Item (Paper) |
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Divisions: | Bath School of Design |
Date Deposited: | 28 Feb 2017 15:05 |
Last Modified: | 21 Dec 2023 19:16 |
URI / Page ID: | https://researchspace.bathspa.ac.uk/id/eprint/9247 |
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