Items where Division is "Bath School of Design" and Year is 2019

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Number of items: 20.


Turney, J, ed. (2019) Fashion crimes: dressing for deviance. Bloomsbury Visual Arts, London. ISBN 9781780766980

Curry, J, ed. (2019) Successful professional wargames: a practitioner's handbook [by Graham Longley Brown]. History of Wargaming Project, London. ISBN 9780244803643

Book Chapter or Section

Boehnert, J ORCID: 0000-0002-8990-0325 (2019) 'Contradictions in the Twitter social factory: reflections on Kylie Jarrett’s chapter.' In: Chandler, D and Fuchs, C, eds. Digital objects, digital subjects: interdisciplinary perspectives on capitalism, labour and politics in the age of big data. University of Westminster Press, London, pp. 117-123.

De Angeli, D, Finnegan, D.J and Scott, L (2019) 'Agonistic games.' In: Berger, S, Grütter, H.T and Kansteiner, W, eds. Krieg, Macht, Sinn: Krieg und Gewalt in der europäischen Erinnerung = war and violence in European memory. Klartext Verlag, pp. 168-184. ISBN 9783837520996


Boehnert, J ORCID: 0000-0002-8990-0325 (2019) 'Ecocene design economies. Three ecologies of systems transitions.' The Design Journal, 22 (sup1). pp. 1735-1745. ISSN 1460-6925

Boehnert, J ORCID: 0000-0002-8990-0325 (2019) 'Transition design and ecological thought.' Cuadernos del Centro de Estudios de Diseño y Comunicación, 73. pp. 133-148. ISSN 1668-0227

Curry, J and Austin, G (2019) 'A cyber storm on the horizon.' ITNOW, 61 (2). pp. 38-39. ISSN 1746-5702

Evans, R (2019) 'Leopard in kitten heels: the politics of Theresa May’s sartorial choices.' Clothing Cultures, 6 (2). pp. 199-213. ISSN 2050-0742 Please click the title to check availability.

Newman, J (2019) 'Saving (and re-saving) videogames: rethinking emulation for preservation, exhibition and interpretation.' The International Journal of Creative Media Research, 1. ISSN 2631-6773

Newman, J (2019) 'Slower, squashed and six months late: Japanese videogames in the UK, 1991-2019.' Replaying Japan, 1. pp. 5-28. ISSN 2433-8060

Newman, J (2019) 'Wrong warping, sequence breaking and running through code: systemic contiguity and narrative architecture in 'The Legend of Zelda: Ocarina of Time' any% speedrun.' Journal of the Japanese Association for Digital Humanities, 4 (1). pp. 7-36. ISSN 2188-7276 Please click the title to check availability.

Sowden, T (2019) 'Exploring appropriation as a creative practice.' Arts, 8 (4). p. 152. ISSN 2076-0752

Turner, F.A (2019) 'A quintessentially English glove legacy.' The International Human Sciences Review, 1. pp. 59-67. ISSN 2659-7500

Conference or Workshop Item

Newman, J (2019) Games preservation. In: Insert Coin to Continue: a Briefing Day on Software Preservation, 7 May 2019, Digital Preservation Coalition, London, UK.

Newman, J (2019) Seventeen seconds of Sanxion. In: Ludo2019, 26 - 28 April 2019, Leeds Beckett University, Leeds, UK.


Ma, S (2019) Creative meta search: research and application. PhD thesis, Bath Spa University.

Commissioned Report

Boehnert, J ORCID: 0000-0002-8990-0325, Mair, S and Landa-Avila, C (2019) Powering productivity — mapping method report. CUSP.


Curry, J (2019) The First World War in computer games [book review]. First World War Studies, 10 (1). pp. 167-168. ISSN 1947-5039

Manton, C and Aga, B (2019) Women Reclaiming AI.

This list was generated from ResearchSPAce on Sun Jun 23 16:48:09 2024 UTC.