Items where Division is "Bath School of Design" and Year is 2020

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Number of items: 14.


Curry, J and Drage, N (2020) The handbook of cyber wargames: wargaming the 21st century. History of Wargaming Project, London. ISBN 9798644730209

Book Chapter or Section

Bird, D.A and Curry, J (2020) 'A case for using blended learning and development techniques to aid the delivery of a UK cybersecurity core body of knowledge.' In: Cyber warfare and terrorism: concepts, methodologies, tools, and applications. IGI Global, Hershey, PA, pp. 964-984. ISBN 9781799824664

Curry, J (2020) 'Wargaming national cyber emergencies.' In: Austin, G, ed. National cyber emergencies: the return to civil defence. Routledge, Abingdon, pp. 198-210. ISBN 9780367360344

Head, A and Sujir, L (2020) 'Researching virtual, augmented and mixed realities or, how the Elastic 3D Spaces project emerged from an outdoor projection event.' In: Menotti, G and Crisp, V, eds. Practices of projection: histories and technologies. Oxford University Press, New York, NY, pp. 155-172. ISBN 9780190934125

Ma, F, Ma, S and Liu, Q (2020) 'Graphical probability model and heritage tourism routine design.' In: 2020 IEEE 20th International Conference on Software Quality, Reliability and Security Companion (QRS-C). IEEE, pp. 535-541. ISBN 9781728189154


Curry, J (2020) 'Professional wargaming: a flawed but useful tool.' Simulation & Gaming, 51 (5). pp. 612-631. ISSN 1552-826X

Curry, J (2020) 'The utility of narrative matrix games - a Baltic example.' Naval War College Review, 73 (2). e6. ISSN 0028-1484 Please click the title to check availability.

Herrema, R (2020) 'Code as Prosthesis.' The International Journal of Creative Media Research, 3. ISSN 2631-6773

Conference or Workshop Item

De Angeli, D, Finnegan, D.J and Scott, L (2020) Sacred springs: teaching children local history via a game jam. In: World’s Most Inclusive PD Project Workshop as part of IDC2020: Designing for the Future, 17 - 24 June 2020, [online].

Keyte, J (2020) Waste and makers: problem-based learning to address sustainability. In: Teaching and Learning Conference 2020. Teaching in the spotlight: creative thinking to enhance the student experience – from curriculum design to student success, 7 July 2020, AdvanceHE [online].


Hsu, T-C (2020) An IoT-based cloud-fog computing platform for creative service. PhD thesis, Bath Spa University.

Langham, K.H (2020) Play as a design tool: co-designing shared community space. PhD thesis, Bath Spa University.

Liu, Q (2020) A new system for approaching artificial creativity. PhD thesis, Bath Spa University.

This list was generated from ResearchSPAce on Tue Jun 18 08:10:59 2024 UTC.