Eben, M, Sahin Sengul, E
ORCID: 0000-0002-4741-2171, Goulton, S and Ziermann, F
(2025)
Competition and business law in the gaming industry.
In: Press Start Conference on Creative and Innovation Regulation in Video Games, 24 January 2025, Bath Spa University, Bath, UK.
Abstract
Indicative talking points for the panel: • Each of the speakers should be encouraged to share what they perceive as the most interesting issue for research into competition or business law in the video game industry (including eSports). • In general - is there a competition/concentration problem in the games industry? o Who are the powerful players in the industry? How do we know they are powerful? o Why are games now on the radar of competition authorities (e.g. Microsoft/Blizzard merger)? Does this say something more broadly about e.g. politics or economy in a given jurisdiction? o Are app stores and distribution platforms stifling competition in the gaming market? (e.g., Apple/Epic) • Often we are preoccupied with ensuring innovation is happening in a market as a principle of competition law/cultural policy. Is innovation happening in the games industry? And is that the only thing that’s important? • Are there harmful behaviours in the games industry that could be ascribed to an abuse of market power? • Increasingly, there are calls for unionisation in the gaming industry, particularly given e.g., toxic work cultures. What are the legal factors that affect this?
| Item Type: | Conference or Workshop Item (Speech) |
|---|---|
| Subjects: | K Law > K Law (General) |
| Divisions: | Bath Business School |
| Related URLs: | |
| Date Deposited: | 21 Oct 2025 16:18 |
| Last Modified: | 21 Oct 2025 16:18 |
| URN: | https://researchspace.bathspa.ac.uk/id/eprint/17015 |
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