Yeh, C.S.-H ORCID: 0000-0002-8717-0568, Harrison, N and Morris, T.H
ORCID: 0000-0002-0100-6434
(2025)
'Creativity-related elements of cognition and emotions influenced by videogames.'
Behaviour & Information Technology.
doi: 10.1080/0144929X.2025.2525303
Preview |
Text
17151.pdf - Published Version CC BY-NC.ND 4.0. Download (1MB) | Preview |
Abstract
To date, the impact of various types of videogame stimuli on creativity-related elements of cognition and emotions is unknown. The current research investigated the effects of action and non-action visual videogame stimuli on cognitive load, attentional breadth, and emotional processes. To measure cognitive load, participants responded to a red fixation cross during videogame presentation (RT task). Following the stimuli, the effects on attentional breadth were measured using the Navon letter task and emotional responses were obtained using a self-report scale. Results from the simple RT task showed that viewing the action videogame stimuli were associated with greater cognitive load compared to the no game condition. The Navon task revealed that attentional breadth was similar in the action game and the no-game condition, but that attentional breadth was narrowed in the non-action game condition. The emotional responses after viewing action videogame stimuli were less pleasant than viewing non-action videogame visual stimuli but more arousing than a no game control condition. These findings show that visual stimuli used in action and non-action videogames differentially affect creativity-related elements of cognition and emotions.
Item Type: | Article |
---|---|
Keywords: | creativity, cognitive load, attentional breadth, emotions, videogame play |
Divisions: | School of Education |
Date Deposited: | 02 Jul 2025 13:34 |
Last Modified: | 02 Jul 2025 13:34 |
ISSN: | 0144-929X |
URI / Page ID: | https://researchspace.bathspa.ac.uk/id/eprint/17151 |
![]() |
Request a change to this item or report an issue |
![]() |
Update item (repository staff only) |