Newman, J (2016) 'Mazes, monsters and multicursality. Mastering Pac-Man 1980–2016.' Cogent Arts & Humanities, 3 (1). p. 1190439.
| Preview | Text 7817.pdf - Published Version CC BY 4.0. Download (464kB) | Preview | 
Abstract
This paper explores the creation and codification of techniques for playing, beating and breaking Namco’s Pac-Man (1980). The findings are based on original archival research that draws on a range of early video game strategy publications in addition to more recent technical investigations of the game’s code. With titles such as “How to Beat the Video Games”, these mass-produced pulpy, paperbacks were concerned with revealing successful gameplay strategies for popular arcade games of the period. Providing a close reading of “Mastering Pac-Man” guide, this article explores the book’s distinctive construction of the game comparing it with more recent investigations of Pac-Man’s code. The article analyses the influence of the arcade context in which Pac-Man was accessed and performed and considers how an (imperfect) knowledge of the game’s structure and systemic operation gave rise to a particular understanding of its ludic potential.
| Item Type: | Article | 
|---|---|
| Keywords: | Pac-Man; video game; strategy guide; walkthrough; arcade; coin-op; gameplay | 
| Divisions: | Bath School of Design | 
| UoA: | Cultural, Communication Studies & Media | 
| Date Deposited: | 03 Jun 2016 15:45 | 
| Last Modified: | 21 Dec 2023 19:16 | 
| ISSN: | 2331-1983 | 
| URN: | https://researchspace.bathspa.ac.uk/id/eprint/7817 | 
|  | Request a change to this item or report an issue | 
|  | Update item (repository staff only) | 
 
				 Tools
 Tools Tools
 Tools