Next generation - mobile gaming, 'connected consoles’ and digital distribution

Lovell, N, Croft, P, Bennett, S and Newman, J (2014) Next generation - mobile gaming, 'connected consoles’ and digital distribution. In: Westminster Media Forum Keynote Seminar: The UK Video Games Industry - Innovation, Commercial Opportunities and Next Steps for Policy, 16 October 2014, Royal Aeronautical Society, London, UK.

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How is the rise in mobile gaming affecting the games market in the UK and globally, including barriers to entry and widening consumption? How well are games developers taking advantage of advances in next-generation consoles? How is connectivity - including cloud gaming - changing the consumer experience and commercial opportunities, and how is this set to develop? What are the emerging strategies for accelerating digital distribution - such as through increasing discoverability, widening content, new distribution channels and competitive pricing - and how successfully are they being realised? What impact will cross-platform access to gaming have on the console? What challenges does increased digital distribution - particularly the collection, storage, and application of data - create for stakeholders across the industry and how can these be addressed going forward? What are the most promising approaches to dealing with backward compatibility and what are the implications for digital rights management?

Item Type: Conference or Workshop Item (Other)
Divisions: Bath School of Design
Date Deposited: 31 Aug 2016 14:22
Last Modified: 21 Dec 2023 19:16
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