Items where Division is "Bath School of Design" and Year is 2016

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Number of items: 69.

Book Chapter or Section

Chen, J and Yang, H (2016) 'From data reuse to knowledge reuse in web applications: a survey.' In: Reisman, S, Ahamed, S.I, Liu, L, Milojicic, D, Claycomb, W, Matskin, M, Sato, H, Nakamura, M, Cimato, S, Lung, C.H and Zhang, Z, eds. Proceedings: 2016 IEEE 40th Annual Computer Software and Applications Conference Workshops. IEEE Computer Society, Los Alamitos, pp. 174-179. ISBN 9781467388450

Curry, J ORCID: 0000-0003-2872-0678 (2016) 'The history of wargaming.' In: Harringan, P and Kirschenbaum, M.G, eds. Zones of control: perspectives on wargaming. MIT Press, Cambridge, MA, pp. 33-42. ISBN 9780262033992

Gregory, D (2016) 'An empire of one's own: individualism and domestic built form in twenty-first-century Jamaica.' In: Fallan, K and Lees-Maffei, G, eds. Designing worlds : national design histories in an age of globalization. Berghahn Books, Oxford, pp. 226-240. ISBN 9781785331558

Keyte, J, Evans, R and MacQueen, P (2016) 'Thinking Keeping: a practice-led research project which focuses on the act of opening or breaking in to product packaging.' In: Desmet, P.M.A, Fokkinga, S.F, Ludden, G.D.S, Cila, N and van Zuthem, H, eds. Celebration and contemplation: proceedings of the Tenth International Conference on Design and Emotion, Amsterdam, September 27-30, 2016. The Design & Emotion Society, Amsterdam, pp. 744-753. ISBN 9789461867254

Liu, L, Xu, J, Yang, H, Guo, C, Kang, J, Xu, S, Zhang, B and Si, G (2016) 'An effective penetration test approach based on feature matrix for exposing SQL Injection Vulnerability.' In: Reisman, S, Ahamed, S.I, Liu, L, Milojicic, D, Claycomb, W, Matskin, M, Sato, H, Nakamura, M, Cimato, S, Lung, C.H and Zhang, Z, eds. Proceedings: 2016 IEEE 40th Annual Computer Software and Applications Conference Workshops. IEEE Computer Society, Los Alamitos, pp. 123-132. ISBN 9781467388450

Ma, S, Li, S and Yang, H (2016) 'Utilising Creative Computing and data mining techniques to analyse queries in a meta-search system.' In: Xu, Z and Wang, J, eds. Tackling the new challenges in automation & computing: 22nd International Conference on Automation and Computing (ICAC). IEEE Computer Society, Los Alamitos, pp. 402-407. ISBN 9781862181328

Newman, J (2016) 'Walkthrough.' In: Lowood, H and Guins, R, eds. Debugging game history: a critical lexicon. MIT Press, Cambridge, MA, pp. 409-417. ISBN 9780262034197

Pathak, D, Yang, H and Chen, T-K (2016) 'Neurofeedback and creativity in interceptive human movement: a theoretical model for neurocybernetics based kinaesthetic multimodal learning agent.' In: Bilof, R, ed. Proceedings: IEEE International Conference on Software Quality, Reliability and Security Companion. IEEE Computer Society, Los Alamitos, pp. 318-325. ISBN 9781509037131

Pathak, D, Yang, H, Chen, T-K, Fishenden, J and Lee, A (2016) 'Measuring brain signals to evaluate the role of creativity in interceptive human movement.' In: Guerrero, J.E, ed. IEEE SOSE 2016: 10th International IEEE Symposium on Service-Oriented Engineering. IEEE Computer Society, Los Alamitos, pp. 260-269. ISBN 9781509022533 Please click the title to check availability.

Thompson, M, Padget, J and Battle, S (2016) 'Describing legal policies as story tropes in normative systems.' In: Bex, F and Villata, S, eds. Legal knowledge and information systems. Frontiers in artificial intelligence and applications (294). IOS Press, Amsterdam, pp. 207-210. ISBN 9781614997252 Please click the title to check availability.

Wang, X and Yang, H (2016) 'User query optimisation: a Creative Computing approach.' In: Zhang, L and Xu, C, eds. Software engineering and methodology for emerging domains: 15th National Software Application Conference, NASAC 2016, Kunming, Yunnan, November 3–5, 2016, proceedings. Springer, Singapore, pp. 68-79. ISBN 9789811034824

Wen, S, Xue, Y, Xu, J, Yang, H, Li, X, Song, W and Si, G (2016) 'Toward exploiting access control vulnerabilities within MongoDB backend web applications.' In: Reisman, S, Ahamed, S.I, Liu, L, Milojicic, D, Claycomb, W, Matskin, M, Sato, H, Nakamura, M, Cimato, S, Lung, C.H and Zhang, Z, eds. Proceedings: 2016 IEEE 40th Annual Computer Software and Applications Conference Workshops. IEEE Computer Society, Los Alamitos, pp. 143-153. ISBN 9781467388450

Withers, R (2016) 'Bringing things down to Earth.' In: Giusti, L, ed. Roman Signer : a step towards the sea = un passo verso il mare. Humboldt Books, Milan, pp. 121-135. ISBN 9788899385132 Please click the title to check availability.

Withers, R (2016) 'Cámara-ojo-cuerpo-visorio-espacio-choreography complex: La Ribot's exquisite corps opérateur = The camera-eye-body-vision-space-choreography complex: La Ribot’s exquisite corps opérateur.' In: La Ribot: un brazo de menos, un ojo de más. Centro Parraga, Murcia, pp. 12-30. ISBN 9788415556350 Please click the title to check availability.

Yang, H, Jing, D and Zhang, L (2016) 'Creative Computing: an approach to knowledge combination for creativity?' In: Guerrero, J.E, ed. IEEE SOSE 2016: 10th International IEEE Symposium on Service-Oriented Engineering. IEEE Computer Society, Los Alamitos, pp. 407-414. ISBN 9781509022533 Please click the title to check availability.

Zhang, L, Zou, L, Jing, D and Yang, H (2016) 'An approach to constructing a general framework for Creative Computing: incorporating semantic web.' In: Guerrero, J.E, ed. IEEE SOSE 2016: 10th International IEEE Symposium on Service-Oriented Engineering. IEEE Computer Society, Los Alamitos, pp. 297-306. ISBN 9781509022533 Please click the title to check availability.

Zheng, S, Zuo, X, Yu, H, Yang, H and Shen, J (2016) 'Understanding software reengineering requirements for cloud-oriented service architecture.' In: Xu, Z and Wang, J, eds. Tackling the new challenges in automation & computing: 22nd International Conference on Automation and Computing (ICAC). IEEE Computer Society, Los Alamitos, pp. 48-53. ISBN 9781862181328

Zou, L, Liu, Q, Zhang, C and Yang, H (2016) 'An approach to applying creative computing in tourism by constructing a Big Data based Knowledge System Framework.' In: Xu, Z and Wang, J, eds. Tackling the new challenges in automation & computing: 22nd International Conference on Automation and Computing (ICAC). IEEE Computer Society, Los Alamitos, pp. 244-249. ISBN 9781862181328

Zou, L, Yang, H and Xu, L (2016) 'An approach to controlling context by combining game theory and control theory for self-adaptive software in Creative Computing.' In: Bilof, R, ed. Proceedings: IEEE International Conference on Software Quality, Reliability and Security Companion. IEEE Computer Society, Los Alamitos, pp. 311-317. ISBN 9781509037131

Article

Boehnert, J ORCID: 0000-0002-8990-0325 (2016) 'The green economy: reconceptualizing the natural commons as natural capital.' Environmental Communication, 10 (4). pp. 395-417.

Curry, J ORCID: 0000-0003-2872-0678, Price, T and Sabin, P (2016) 'Commercial-off-the-shelf-technology in UK military training.' Simulation & Gaming, 47 (1). pp. 7-30.

Guan, H, Yang, H and Wang, J (2016) 'An ontology-based approach to security pattern selection.' International Journal of Automation and Computing, 13 (2). pp. 168-182.

Hobbs, J (2016) 'Engagement and willingness to pay for short form animation content online.' The International Journal of Design Management and Professional Practice, 10 (2). pp. 19-40.

Hobbs, J, Grigore, G and Molesworth, M (2016) 'Success in the management of crowdfunding projects in the creative industries.' Internet Research, 26 (1). pp. 146-166.

Hugill, A and Yang, H (2016) 'PRASCAL: a pataphysical programming language.' International Journal of Creative Computing, 1 (2/3/4). pp. 133-153.

Li, C, Ge, J, Huang, L, Hu, H, Wu, B, Yang, H, Hu, H and Luo, B (2016) 'Process mining with token carried data.' Information Sciences, 328. pp. 558-576.

Li, C, Ge, J, Li, Z, Huang, L, Yang, H and Luo, B (2016) 'Monitoring interactions across multi business processes with token carried data.' IEEE Transactions on Services Computing. doi: 10.1109/TSC.2016.2645690

Li, C, Yang, H, Shi, M-Y and Zhu, W (2016) 'xBreeze/ADL: a language for software architecture specification and analysis.' International Journal of Automation and Computing, 13 (6). pp. 552-564.

Li, Z, Ge, J, Yang, H, Huang, L, Hu, H, Hu, H and Luo, B (2016) 'A security and cost aware scheduling algorithm for heterogeneous tasks of scientific workflow in clouds.' Future Generation Computer Systems, 65. pp. 140-152.

Liu, L, Feng, L, Li, Y, Jing, D and Yang, H (2016) 'Flourishing creativity in software development via Internetware paradigm.' Science China Information Sciences, 59. 080103.

Muzammal, S.M, Shah, M.A, Zhang, S-J and Yang, H (2016) 'Conceivable security risks and authentication techniques for smart devices: a comparative evaluation of security practices.' International Journal of Automation and Computing, 13 (4). pp. 350-363.

Newman, J (2016) 'Mazes, monsters and multicursality. Mastering Pac-Man 1980–2016.' Cogent Arts & Humanities, 3 (1). p. 1190439.

Newman, J (2016) 'Stampylongnose and the rise of the celebrity videogame player.' Celebrity Studies, 7 (2). pp. 285-288.

Parry-Williams, T (2016) 'Bashofu: the traditional banana-fibre textile culture of Okinawa.' Selvedge, 70. pp. 60-63.

Parry-Williams, T (2016) 'Contemplating cloth: the weaving of Jun Tomita.' Selvedge, 70. pp. 64-66.

Parry-Williams, T (2016) 'Fuji-Yoshida: weaving town.' Selvedge, 70. pp. 56-59.

Shah, M.A, Zhang, S-J and Yang, H (2016) 'A reliability aware protocol for cooperative communication in cognitive radio networks.' International Journal of Automation and Computing. doi: 10.1007/s11633-016-0995-1

Shi, M, Zhu, W, Yang, H and Li, C (2016) 'Applying semantic web and big data techniques to construct a balance model referring to stakeholders of tourism intangible cultural heritage.' International Journal of Computer Applications in Technology, 54 (3). pp. 192-200.

Shi, M, Zhu, W, Yang, H and Li, C (2016) 'Using agent-based model to simulate stakeholder balance model of tourism intangible cultural heritage.' Multiagent and Grid Systems, 12 (2). pp. 91-103. Please click the title to check availability.

Siewe, F and Yang, H (2016) 'Privacy protection by typing in ubiquitous computing systems.' Journal of Systems and Software, 120. pp. 133-153. Please click the title to check availability.

Yang, H and Zhang, L (2016) 'Promoting Creative Computing: origin, scope, research and applications.' Digital Communications and Networks, 2 (2). pp. 84-91. Please click the title to check availability.

Conference or Workshop Item

Head, A (2016) Defining elastic space. In: Elastic 3D Space International Colloquium, 24 - 27 February 2016, Concordia University, Montreal, Canada.

Head, A and Sujir, L (2016) Elastic 3D Space. In: Besides the Screen, 20 - 22 June 2016, Conventry, UK.

Keyte, J, Evans, R and MacQueen, P (2016) Thinking Keeping: a practice-led research project which focuses on the act of opening or breaking in to product packaging. In: 10th Annual Conference on Design and Emotion, 27 - 30 September 2016, Pakhuis de Zwijger, Amsterdam, Netherlands.

Minott, P and Porter, S (2016) Pretty abstract: public talk. In: Black Swan Arts: Public Talks, 29 September 2016, Black Swan Arts, Frome, UK.

Newman, J (2016) Across sectors and platforms: content partnerships, technology advancements and digital distribution. In: Westminster eForum Keynote Seminar: The UK Video Games Industry - Technology, Policy Priorities and New Avenues for Growth, 25 February 2016, Whitehall, London, UK.

Newman, J (2016) Computer games. In: New Media Gatekeepers: Ecosystems of Access and Denial Symposium, 22 April 2016, Coventry University, Coventry, UK.

Newman, J (2016) Ear candy: the SID chip and the birth of chiptunes. In: Ludo2016: Fifth Anniversary Conference on Video Game Music and Sound, 8 - 10 April 2016, University of Southampton, Southampton, UK.

Newman, J (2016) Game(play) preservation: preserving games without playing them? In: Clash of Realities: 7th International Conference on the Art, Technology and Theory of Digital Games, 14 - 16 November 2016, Cologne Game Lab, TH Köln, Cologne, Germany.

Newman, J (2016) Let videogames die! In: Game History Symposium: Preserving / Prolonging / Remixing Play, 28 - 30 June 2016, Montreal, Canada.

Newman, J (2016) Playing (with) Star Wars. In: Clash of Realities: 7th International Conference on the Art, Technology and Theory of Digital Games, 14 - 16 November 2016, Cologne Game Lab, TH Köln, Cologne, Germany.

Newman, J and Hirabayashi, H (2016) Game changer - a conversation with Hisakazu Hirabayashi. In: The Japan Foundation's Game Series, 24 November 2016, Impact Hub King's Cross, London, UK.

Pathak, D, Yang, H and Chen, T-K (2016) Neurofeedback and creativity in interceptive human movement: a theoretical model for neurocybernetics based kinaesthetic multimodal learning agent. In: IEEE International Workshop on Software Cybernetics (IWSC), co-located with the 2016 IEEE International Conference on Software Quality, Reliability and Security (QRS 2016), 1 - 3 August 2016, Vienna University of Technology, Vienna, Austria.

Pathak, D, Yang, H, Chen, T-K, Fishenden, J and Lee, A (2016) Measuring brain signals to evaluate the role of creativity in interceptive human movement. In: International Symposium on Creative Computing, 29 March - 1 April 2016, University of Oxford, Oxford, UK.

Scott, L (2016) The mediated voice: Autonomous Sensory Meridian Response (ASMR) as a new mode of operatic expression. In: Performance Studies Network: Fourth International Conference, 14 -17 July 2016, Bath Spa University, Bath, UK.

Turner, F.A (2016) The defiant English glove revival. In: X International Fashion Conference: Fashion On The Move - Rethinking Design, 20-21 April 2016, University of Navarra, Pamplona, Spain.

Thesis

Jing, D (2016) Domain-specific research idea creation. PhD thesis, Bath Spa University.

Exhibition

Head, A (2016) SPHERE House Visualisation. In: MediaWall, Bath Spa University, Bath, UK, November 28 - December 14 2016.

Head, A (2016) iMigration. In: Forest of Imagination, Bath Abbey, Bath, UK, 3 June 2016 - 24 June 2016.

Minott, P (2016) Pretty abstract. Black Swan Arts, Frome, UK, 10 September - 8 October 2016.

Parry-Williams, T (2016) Beautility [curator]. The Guild at 51, Cheltenham, UK, 7 June – 24 July 2016.

Scott, L (2016) Digital journeys. In: Swindon175, STEAM Museum of the Great Western Railway, 11 February 2016.

Southall, A (2016) Shaker Spindle Back Settee Project. The American Museum, Bath, UK, 20 September - 30 October 2016.

Whiting, M (2016) The Art of Research. Royal United Hospital, Bath, UK, Permanent Installation.

Whiting, M and Khatir, L (2016) The Drawing Quilt Project. In: Konst i Påsk Easter Arts Festival, Aguelimuseet, Sala, Sweden, 20 March 2016 - September 2016.

Whiting, M, Khatir, L and Mars, P (2016) Bad Wilma. Mars Gallery, Chicago, IL, USA, 16 June - 1 September 2016.

Other

Parry-Williams, T (2016) Kimono meisen [book review]. Selvedge, 70. p. 85.

Withers, R (2016) Line, Point and Plane: Minimalism in Architectural Space [ exhibition essay]. Please click the title to check availability.

Withers, R (2016) Michael Stevenson, Carl Freedman Gallery [exhibition review]. Artforum, 55 (1). p. 371.

This list was generated from ResearchSPAce on Sat Nov 23 02:25:20 2024 UTC.