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Number of items: 6.

A

Ashton, D (2011) 'Upgrading the self: technology and the self in the digital games perpetual innovation economy.' Convergence: The International Journal of Research into New Media Technologies, 17 (3). pp. 307-321.

Ashton, D, Bower, G.J, Hollyman, S and Pullinger, K (2017) 'Writing digital: practice, performance, theory.' Convergence: The International Journal of Research into New Media Technologies, 23 (1). pp. 3-4.

N

Newman, J (2013) 'Illegal deposit: game preservation and/as software piracy.' Convergence: The International Journal of Research into New Media Technologies, 19 (1). pp. 45-61.

Newman, J (2018) 'Kaizo Mario Maker: ROM hacking, abusive game design and Nintendo's Super Mario Maker.' Convergence: The International Journal of Research into New Media Technologies, 24 (4). pp. 339-356.

Newman, J (2005) 'Playing (with) Videogames.' Convergence: The International Journal of Research into New Media Technologies, 11 (1). pp. 48-67.

Newman, J (2012) 'Ports and patches: digital games as unstable objects.' Convergence: The International Journal of Research into New Media Technologies, 18 (2). pp. 135-142.

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