Items where Subject is "QA76 Computer software"

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Number of items at this level: 28.

Book

Curry, J ORCID: https://orcid.org/0000-0003-2872-0678, ed. (2012) Peter Perla's the art of wargaming: a guide for professionals and hobbyists. History of Wargaming Project, London. ISBN 9781471615191

Curry, J ORCID: 0000-0003-2872-0678 and Price, T (2013) Dark guest: training games for cyber warfare - volume 1, wargaming internet based attacks. History of Wargaming Project, London. ISBN 9781291669121

Book Chapter or Section

Curry, J ORCID: 0000-0003-2872-0678 (2016) 'The history of wargaming.' In: Harringan, P and Kirschenbaum, M.G, eds. Zones of control: perspectives on wargaming. MIT Press, Cambridge, MA, pp. 33-42. ISBN 9780262033992

Curry, J ORCID: 0000-0003-2872-0678 and Mouat, T (2012) 'The use of computer games in military training by the British Army.' In: Cruz-Cunha, M, ed. Handbook of research on serious games as educational, business and research tools. IGI Global, Hershey, PA, pp. 1122-1144. ISBN 9781466601499

Article

Curry, J ORCID: 0000-0003-2872-0678 (2012) 'Active defence.' ITNOW, 54 (4). pp. 26-27.

Curry, J ORCID: 0000-0003-2872-0678 (2015) 'Donald Featherstone, 1918- 2013: iconic wargaming author.' Simulation & Gaming, 46 (1). pp. 3-18.

Curry, J ORCID: 0000-0003-2872-0678 (2011) 'Paddy Griffith - 1947-2010.' Simulation & Gaming, 42 (1). pp. 5-8.

Curry, J ORCID: 0000-0003-2872-0678 (2014) 'Preparing for the next attack.' ITNOW, 56 (2). pp. 26-27.

Curry, J ORCID: 0000-0003-2872-0678 (2011) 'The man next door is starting war.' ISNOW, Summer. pp. 10-11.

Curry, J ORCID: 0000-0003-2872-0678, Price, T and Sabin, P (2016) 'Commercial-off-the-shelf-technology in UK military training.' Simulation & Gaming, 47 (1). pp. 7-30.

Herrema, R (2020) 'Code as Prosthesis.' The International Journal of Creative Media Research, 3.

Herrema, R (2006) 'Composing along continuums of technology and purpose.' Digital Creativity, 17 (1). pp. 3-10. Please click the title to check availability.

Price, T ORCID: 0000-0003-2872-0678 and Hagestad II, W (2012) 'The red dragon rises.' ITNOW, 54 (2). pp. 26-27.

Xing, W, Chen, X, Stein, J and Marcinkowski, M (2016) 'Temporal prediction of dropouts in MOOCs: reaching the low hanging fruit through stacking generalization.' Computers in Human Behavior, 58. pp. 119-129.

Yang, H, Hugill, A, Raczinski, F and Sawle, J (2013) 'The pataphysics of creativity: developing a tool for creative search.' Digital Creativity, 24 (3). pp. 237-251.

Conference or Workshop Item

Curry, J ORCID: 0000-0003-2872-0678 (2011) Wider lessons from military simulations. In: 1811 - 2011: 200 Years of Simulation Games - 200 Years of Making Sense of Business, 15 November 2011, The Dutch Cafe, Soesterberg, Netherlands.

Curry, J ORCID: 0000-0003-2872-0678, Mouat, T, King, R and Downes-Martin, S (2015) Exercises in cyber resilience. In: Cities2050: Securing the Future in a Connected World, 19 - 20 May 2015, RSA, London, UK.

Marcinkowski, M (2013) Data, dialogue, and the intelligibility of socio-material design. In: Data, Data, Data: The HCIC 2013 Workshop, 23 - 27 June 2013, Asilomar Conference Grounds, Pacific Grove, CA, USA.

Marcinkowski, M (2014) Design, data, and dialogue in online education: understanding and improving the uses of data in education design. In: 2nd Annual COIL Research Symposium, 16 October 2014, Paterno Library, Penn State University, PA, USA.

Marcinkowski, M (2014) Understanding the transformative use of learning analytic data in online education design. In: The 4th International Conference on Learning Analytics and Knowledge 2014: Intersection of Learning Analytics Research, Theory and Practice, 26 - 28 March 2014, The Westin, Indianapolis, IN, USA.

Marcinkowski, M, Zhang, B and Choi, Y (2012) The impact of navigability on flow-like experiences and user enjoyment of online art exhibitions. In: The Pennsylvania State University 2012 Graduate Research Exhibition, 25 March 2012, Pennsylvania State University, PA, USA.

Pathak, D, Yang, H and Chen, T-K (2016) Neurofeedback and creativity in interceptive human movement: a theoretical model for neurocybernetics based kinaesthetic multimodal learning agent. In: IEEE International Workshop on Software Cybernetics (IWSC), co-located with the 2016 IEEE International Conference on Software Quality, Reliability and Security (QRS 2016), 1 - 3 August 2016, Vienna University of Technology, Vienna, Austria.

Xing, W, Marcinkowski, M and Goggins, S (2015) Collaborative assessment tool: a data-centric approach. In: AERA Annual Meeting: Toward Justice - Culture, Language, and Heritage in Education Research and Praxis, 16 - 20 April 2015, Marriott Downtown, Chicago, IL, USA.

Xing, W, Marcinkowski, M and Goggins, S (2015) Simplifying complexity for assessment automation in computer-supported collaborative learning. In: AERA Annual Meeting: Toward Justice - Culture, Language, and Heritage in Education Research and Praxis, 16 - 20 April 2015, Marriott Downtown, Chicago, IL, USA.

Zhang, B, Marcinkowski, M and Choi, Y (2013) The impact of navigability on flow-like experiences and user enjoyment of online art exhibitions. In: AEJMC Annual Conference, 8 - 11 August 2013, Renaissance Washington Hotel, Washington, DC, USA.

Artefact

Herrema, R, Armitage, G, Kirves, M and Clark, G (2014) $echo.

This list was generated from ResearchSPAce on Wed Dec 25 14:11:35 2024 UTC.