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Number of items: 72.

Newman, J (2024) 'Music on the edge (connector): demixing the sound of the NES and Famicom.' In: Hutchinson, R, ed. Handbook of Japanese games. Amsterdam University Press, Amsterdam. ISBN 9784909286529 (Forthcoming) Please click the title to check availability.

Newman, J (2024) 'What do videogames want? Preserving, playing and not playing digital games and gameplay.' MAP: Media Archive Performance, 14. Please click the title to check availability.

Newman, J (2024) Spectate! Watching, recording and streaming videogames. Bloomsbury Academic, New York. ISBN 9781501332401 (Forthcoming)

Newman, J (2024) x0x: a history of Roland's early drum machines and synthesizers. Routledge, Abingdon. (Forthcoming)

Newman, J (2021) Fearful harmonies: composing and decomposing the PlayStation startup sound. In: Ludo2021, 23 - 25 April 2021, [online].

Newman, J (2021) 'Before Red Book: early video game music and technology.' In: Fritsch, M and Summers, T, eds. The Cambridge companion to video game music. Cambridge University Press, Cambridge, pp. 12-32. ISBN 9781108460897

Newman, J (2019) 'Wrong warping, sequence breaking and running through code: systemic contiguity and narrative architecture in 'The Legend of Zelda: Ocarina of Time' any% speedrun.' Journal of the Japanese Association for Digital Humanities, 4 (1). pp. 7-36. Please click the title to check availability.

Newman, J (2019) Games preservation. In: Insert Coin to Continue: a Briefing Day on Software Preservation, 7 May 2019, Digital Preservation Coalition, London, UK.

Newman, J (2019) Seventeen seconds of Sanxion. In: Ludo2019, 26 - 28 April 2019, Leeds Beckett University, Leeds, UK.

Newman, J (2019) 'Saving (and re-saving) videogames: rethinking emulation for preservation, exhibition and interpretation.' The International Journal of Creative Media Research, 1.

Newman, J (2018) 'The music of microswitches: preserving videogame sound — a proposal.' The Computer Games Journal, 7. pp. 261-278.

Newman, J (2018) 'Kaizo Mario Maker: ROM hacking, abusive game design and Nintendo's Super Mario Maker.' Convergence: The International Journal of Research into New Media Technologies, 24 (4). pp. 339-356.

Newman, J (2018) 'The Game Inspector: a case study in gameplay preservation.' Kinephanos: Journal of Media Studies and Popular Culture, Spec. (August). pp. 120-148. Please click the title to check availability.

Newman, J (2018) The music of microswitches: archiving videogame sound. In: Ludomusicology 2018, 13 - 15 April 2018, Zentrum für Musikwissenschaft, Leipzig, Germany.

Simons, I and Newman, J (2018) A history of videogames in 14 consoles, 5 computers, 2 arcade cabinets… and an Ocarina of Time. Carlton Books, London. ISBN 9781787390645

Newman, J (2017) 'Driving the SID chip: assembly language, composition and sound design for the C64.' GAME: The Italian Journal of Game Studies, 6. Please click the title to check availability.

Newman, J (2017) 'Play, things and playthings: approaches to videogame preservation.' In: Clash of Realities 2015/16: on the art, technology and theory of digital games. Proceedings of the 6th and 7th conference. Transcript, Bielefeld, pp. 595-610. ISBN 9783837640311

Newman, J (2017) 'Playing (with) Star Wars.' In: Clash of Realities 2015/16: on the art, technology and theory of digital games. Proceedings of the 6th and 7th conference. Transcript, Bielefeld, pp. 143-157. ISBN 9783837640311

Newman, J (2017) Game over? The past, present and future of videogame preservation. In: Professorial Lecture Series 2016-17, 7 June 2017, Bath Spa University, Bath, UK.

Newman, J (2017) 'Glitching, codemining and procedural level creation in Super Mario Bros.' In: Swalwell, M, Ndalianis, A and Stuckey, H, eds. Fans and videogames: histories, fandom, archives. Routledge, Abingdon, pp. 146-162. ISBN 9781138679672

Newman, J and Hirabayashi, H (2016) Game changer - a conversation with Hisakazu Hirabayashi. In: The Japan Foundation's Game Series, 24 November 2016, Impact Hub King's Cross, London, UK.

Newman, J (2016) Game(play) preservation: preserving games without playing them? In: Clash of Realities: 7th International Conference on the Art, Technology and Theory of Digital Games, 14 - 16 November 2016, Cologne Game Lab, TH Köln, Cologne, Germany.

Newman, J (2016) Playing (with) Star Wars. In: Clash of Realities: 7th International Conference on the Art, Technology and Theory of Digital Games, 14 - 16 November 2016, Cologne Game Lab, TH Köln, Cologne, Germany.

Newman, J (2016) Let videogames die! In: Game History Symposium: Preserving / Prolonging / Remixing Play, 28 - 30 June 2016, Montreal, Canada.

Newman, J (2016) 'Mazes, monsters and multicursality. Mastering Pac-Man 1980–2016.' Cogent Arts & Humanities, 3 (1). p. 1190439.

Newman, J (2016) 'Walkthrough.' In: Lowood, H and Guins, R, eds. Debugging game history: a critical lexicon. MIT Press, Cambridge, MA, pp. 409-417. ISBN 9780262034197

Newman, J (2016) 'Stampylongnose and the rise of the celebrity videogame player.' Celebrity Studies, 7 (2). pp. 285-288.

Newman, J (2016) Computer games. In: New Media Gatekeepers: Ecosystems of Access and Denial Symposium, 22 April 2016, Coventry University, Coventry, UK.

Newman, J (2016) Ear candy: the SID chip and the birth of chiptunes. In: Ludo2016: Fifth Anniversary Conference on Video Game Music and Sound, 8 - 10 April 2016, University of Southampton, Southampton, UK.

Newman, J (2016) Across sectors and platforms: content partnerships, technology advancements and digital distribution. In: Westminster eForum Keynote Seminar: The UK Video Games Industry - Technology, Policy Priorities and New Avenues for Growth, 25 February 2016, Whitehall, London, UK.

Newman, J (2015) Welcome to the Minus World: you'll never leave! Glitch hunting, codemining and the hidden world of Super Mario Bros. In: Replaying Japan 2015, 21-23 May 2015, Ritsumeikan University, Kyoto, Japan.

Newman, J (2015) 'Game preservation.' In: Mansell, R, Ang, P.H, Steinfield, C, van der Graaf, S, Ballon, P, Kerr, A, Ivory, J.D, Braman, S, Kleine, D and Grimshaw, D.J, eds. The international encyclopedia of digital communication and society. Wiley. ISBN 9781118767771 doi: 10.1002/9781118767771 Please click the title to check availability.

Lovell, N, Croft, P, Bennett, S and Newman, J (2014) Next generation - mobile gaming, 'connected consoles’ and digital distribution. In: Westminster Media Forum Keynote Seminar: The UK Video Games Industry - Innovation, Commercial Opportunities and Next Steps for Policy, 16 October 2014, Royal Aeronautical Society, London, UK.

Newman, J and Simons, I (2014) 'Out of the shadows: Star Wars, videogames and transmedia storytelling.' In: Cook, J and Wright, P, eds. Star Wars: exploring an expanding universe. I.B.Tauris, London. ISBN 9781845118570

Newman, J and Simons, I (2014) Preserving videogames: gameplay as cultural heritage. In: Daiwa Anglo-Japanese Foundation Public Seminar Series, 3 June 2014, Daiwa Foundation, London, UK.

Newman, J (2013) Game(play) preservation. In: International Conference for Game Preservation, 18 January 2013, Shigureden, Kyoto.

Newman, J (2013) 'Illegal deposit: game preservation and/as software piracy.' Convergence: The International Journal of Research into New Media Technologies, 19 (1). pp. 45-61.

Newman, J (2013) 'It's all about the music: the SID chip and the videogamings noisy revolution.' In: Revolution in the bedroom, war in the playground: video gaming 1979-1989. The National Centre for Craft and Design.

Newman, J, Simons, I and Kim, S (2013) Modern playing. In: EKC 2013 conference in 'EU Korea Conference on Science and Technology: Open Innovation, Science and Technology Closer to Humanity), Brighton, 24-26 July 2013.

Newman, J (2013) Videogames. 2nd ed. Routledge, Abingdon, Oxon. ISBN 9780415669160

Newman, J (2013) 'The great gaming crash of '83'.' In: Blain, L, ed. Guinness world records 2014: gamer's edition. Guinness World Records, London, pp. 82-83. ISBN 9781904994749

Newman, J, Lowood, H and Wisdom, S (2012) You’re all going to die! Media preservation. In: GameCity 7, 29 October 2012, Nottingham.

Newman, J (2012) Dead games: the National Videogame Archive and the preservation of play. In: DIGCULT12: Theory, Context and the Internet, 13-14 June 2012, University of Salford, MediaCity.

Newman, J (2012) 'Ports and patches: digital games as unstable objects.' Convergence: The International Journal of Research into New Media Technologies, 18 (2). pp. 135-142.

Newman, J (2012) Best before: videogames, supersession and obsolescence. Routledge, Abingdon. ISBN 9780415577915

Newman, J (2012) 'Codemining, modding and gamemaking.' In: Zagal, Jose P, ed. The videogame ethics reader. Cognella, San Diego, California, pp. 263-286. ISBN 9781609276355

Newman, J and Ashton, D (2012) '"Tips and tricks to take your game to the next level": expertise and identity in FPS games.' In: Voorhees, G, Call, J and Whitlock, K, eds. Guns, grenades and grunts: first-person shooter games. Bloomsbury Academic, pp. 225-247. ISBN 9781441193537

Newman, J (2011) '(Not) playing games: player-produced walkthroughs as archival documents of digital gameplay.' International Journal of Digital Curation, 6 (2). pp. 109-127.

Newman, J and Simons, I (2011) 'Using the Force: Star Wars: the video game, intertextuality, narrative, and play.' In: Page, R and Thomas, B, eds. New narratives: stories and storytelling in the digital age. Frontiers of Narrative . University of Nebraska Press, Lincoln, Nebraska, pp. 239-253. ISBN 9780803217867

Newman, J (2010) 'In front of the children.' Archive (17). pp. 20-27.

Newman, J and Ashton, D (2010) 'Relations of control: walkthroughs and the structuring of player agency.' The Fibreculture Journal, 16.

Newman, J and Simons, I (2010) Videogames and public engagement.

Newman, J and Woolley, T (2009) Preserving and exhibiting digital games. In: JISC Digital Media Seminar 2: The Digital Media Collection +100 Years, 16 September 2009, University of Bristol.

Newman, J (2009) 'Playing the system: videogames/players/characters.' Semiotica, 173. pp. 509-524.

Newman, J (2009) Media under the microscope: how popular culture will change the face of science. In: Doc/Fest, 4-5 November, Sheffield.

Newman, J (2008) Playing with videogames. Routledge, London. ISBN 9780415385237

Newman, J and Jones, R (2008) 'e-Learning or a-Gimmick? Evaluating the use of rich media in geography fieldwork.' Planet (20). pp. 47-50.

Newman, J (2007) Next gen games and gamers. In: Games Marketing Forum, 22 November 2007, London.

Newman, J (2007) 100 videogames. BFI Publishing, London. ISBN 9781844571628

Newman, J (2006) 'Video games.' The New Statesman.

Newman, J (2006) Ear candy. 360 Magazine (6). pp. 100-105.

Newman, J and Oram, B (2006) Teaching Videogames. BFI Education. ISBN 1844570789

Newman, J (2005) 'Playing (with) Videogames.' Convergence: The International Journal of Research into New Media Technologies, 11 (1). pp. 48-67.

Newman, J (2005) Videogames. Routledge. ISBN 041528192X

Newman, J (2004) Difficult questions about videogames. Suppose Partners, Nottingham. ISBN 9780954882501

Newman, J and Ackah, W (2003) 'Ghanaian Seventh Day Adventists on and offline: problematising the virtual communities discourse.' In: Karim, K, ed. The media of diaspora: mapping the globe. Routledge Research in Transnationalism . Routledge, Abingdon, Oxon, pp. 203-214. ISBN 0415279305

Newman, J and Molloy, C (2003) 'How the elephant forgot its politics.' In: Shakur, T and D'Souza, K, eds. Picturing South Asian culture in English: textual and visual representations. Open House Press, Liverpool, pp. 176-191. ISBN 9780954446307

Newman, J (2002) 'In Search of the Videogame Player: the Lives of Mario.' New Media and Society, 4 (3). pp. 405-422.

Newman, J (2002) 'The myth of the ergodic videogame.' Game Studies: The International Journal of Computer Game Research, 2 (1).

This list was generated from ResearchSPAce on Sun Dec 22 01:54:05 2024 UTC.