Number of items: 72.
Book
Newman, J
(2007)
100 videogames.
BFI Publishing, London.
ISBN 9781844571628
Newman, J
(2005)
Videogames.
Routledge.
ISBN 041528192X
Book Chapter or Section
Newman, J
(2017)
'Playing (with) Star Wars.'
In:
Clash of Realities 2015/16: on the art, technology and theory of digital games. Proceedings of the 6th and 7th conference.
Transcript, Bielefeld, pp. 143-157.
ISBN 9783837640311
Newman, J
(2017)
'Glitching, codemining and procedural level creation in Super Mario Bros.'
In:
Swalwell, M,
Ndalianis, A and
Stuckey, H, eds.
Fans and videogames: histories, fandom, archives.
Routledge, Abingdon, pp. 146-162.
ISBN 9781138679672
Newman, J
(2016)
'Walkthrough.'
In:
Lowood, H and
Guins, R, eds.
Debugging game history: a critical lexicon.
MIT Press, Cambridge, MA, pp. 409-417.
ISBN 9780262034197
Newman, J
(2015)
'Game preservation.'
In:
Mansell, R,
Ang, P.H,
Steinfield, C,
van der Graaf, S,
Ballon, P,
Kerr, A,
Ivory, J.D,
Braman, S,
Kleine, D and
Grimshaw, D.J, eds.
The international encyclopedia of digital communication and society.
Wiley.
ISBN 9781118767771
doi:
10.1002/9781118767771
Please click the title to check availability.
Newman, J
(2013)
'The great gaming crash of '83'.'
In:
Blain, L, ed.
Guinness world records 2014: gamer's edition.
Guinness World Records, London, pp. 82-83.
ISBN 9781904994749
Newman, J and Simons, I
(2011)
'Using the Force: Star Wars: the video game, intertextuality, narrative, and play.'
In:
Page, R and
Thomas, B, eds.
New narratives: stories and storytelling in the digital age.
Frontiers of Narrative
.
University of Nebraska Press, Lincoln, Nebraska, pp. 239-253.
ISBN 9780803217867
Newman, J and Molloy, C
(2003)
'How the elephant forgot its politics.'
In:
Shakur, T and
D'Souza, K, eds.
Picturing South Asian culture in English: textual and visual representations.
Open House Press, Liverpool, pp. 176-191.
ISBN 9780954446307
Article
Newman, J
(2005)
'Playing (with) Videogames.'
Convergence: The International Journal of Research into New Media Technologies, 11 (1).
pp. 48-67.
Conference or Workshop Item
Newman, J
(2019)
Games preservation.
In: Insert Coin to Continue: a Briefing Day on Software Preservation, 7 May 2019, Digital Preservation Coalition, London, UK.
Newman, J
(2016)
Playing (with) Star Wars.
In: Clash of Realities: 7th International Conference on the Art, Technology and Theory of Digital Games, 14 - 16 November 2016, Cologne Game Lab, TH Köln, Cologne, Germany.
Newman, J
(2016)
Let videogames die!
In: Game History Symposium: Preserving / Prolonging / Remixing Play, 28 - 30 June 2016, Montreal, Canada.
Newman, J
(2016)
Computer games.
In: New Media Gatekeepers: Ecosystems of Access and Denial Symposium, 22 April 2016, Coventry University, Coventry, UK.
Lovell, N, Croft, P, Bennett, S and Newman, J
(2014)
Next generation - mobile gaming, 'connected consoles’ and digital distribution.
In: Westminster Media Forum Keynote Seminar: The UK Video Games Industry - Innovation, Commercial Opportunities and Next Steps for Policy, 16 October 2014, Royal Aeronautical Society, London, UK.
Newman, J
(2013)
Game(play) preservation.
In: International Conference for Game Preservation, 18 January 2013, Shigureden, Kyoto.
Commissioned Report
Performance
Newman, J, Simons, I and Kim, S
(2013)
Modern playing.
In: EKC 2013 conference in 'EU Korea Conference on Science and Technology: Open Innovation, Science and Technology Closer to Humanity), Brighton, 24-26 July 2013.
Other
Newman, J
(2006)
Ear candy.
360 Magazine (6).
pp. 100-105.
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ResearchSPAce on
Fri Dec 20 23:16:11 2024 UTC.